Shattering
Enchantment
For the duration of the battle, on a successful hit, the enchanted object (usually a weapon) will infallibly break and render useless any single non-magical object it strikes. Magical objects resist breakage on anything but a 1 on a d10. If the enchanted object strikes a person it does 1d8 damage in addition to whatever damage it would normally do.
If the weapon strikes armour it breaks a significant part of it, reducing the effectiveness of the armour by 1 AC or 1/3 of its total AC bonus, whichever is greater.

you think the players will hate this one? Think of the liches.
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…what level?
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Material component: leprechaun spittle
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Maybe 2/3
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2 I think, although I’m a proponent of the LOTFP all the toys from level 1 approach.
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scalability: if used on larger objects (castles, zeppelins, ironclads) it destroys roughly 150 cubic inches of material (a square foot of steel plate or a foot long brick) per strike.
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2 litres and a half
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…2/3 of a gallon. It’s not a charming measure but I think it’s decisive.
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