Magic item: Glitchy Shield

Magic item: Glitchy Shield

This jousting shield of uncertain heraldry is cursed with poor collision detection – it will only defend against attack rolls that yield odd numbers.

It is prized chiefly as a climbing aid – if you bash it repeatedly against a wall, on 1 on a d6 it will get stuck half-in and half-out of it, making a handy platform. The shield can be freed again by repeated tugging (1 on a d6). Oddly, it never glitches out while a character is standing on it.

Animate Device 2nd level spell, brings any valid* heraldic emblem to life. The emblems fight as monsters with 1d6 HD and whatever weapons you’d expect (dragons breathe fire, spear-wielding wolf-boars fight as paladins. Caltrops can scuttle deliberately under foes’ feet, chevrons… do whatever chevrons do. Probably redirect traffic).

* https://archive.org/stream/completeguidetoh00foxdrich#page/n5/mode/2up

e.g.: https://en.wikipedia.org/wiki/Rule_of_tincture

11 thoughts on “Magic item: Glitchy Shield

  1. * when asking yourself “is this guy’s heraldry academically correct?” you could

    (a) review the rules of heraldry that apply in his particular jurisdiction or

    (b) ask yourself this:

    is he the sort of person who works to obtain valid qualifications from reputable institutions or is he the sort of person who blusters and waves a Trump University diploma around?

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  2. Scott Martin I’ve been considering limiting the creatures to their pre-assigned attitudes, so if the device is rearguardant then it can only defend the back of your party etc but I think it’s better to leave that stuff for the individual DM to embellish.

    Likewise limits, like duration, casting conditions.

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