
Polymorph Self:
Dave, playing an ogre mage, has transformed himself into a traveling merchant. The various wares he sells are all parts of himself, allowing him to see and hear inside the houses of the townsfolk to select victims for his thief companion.
The DM recognizes that this is exactly the sort of thing that might happen in the Arabian Nights or Journey To The West, but it raises difficult questions of partible personhood. She allows the crock but places a limitation: every piece of the ogre separated from the whole must bear some mark of identity – a face woven into the carpet, the handle of the lamp shaped like an ear, the necklace a string of tiger’s eye gems and gilded snaggle teeth.

That’s inventive and great fun.
I’m not sure that I agree with disconnected body parts still acting as part of the body (being able to ear with them, for instance), but the GM’s limitation takes it and makes it good story element.
LikeLike
Ogre Magi regenerate so the mutilation is only temporarily a problem
LikeLike
Paolo Greco endless merchandise!
…self repairing rugs?
LikeLike
That. Is. AWESOME!
LikeLike
Paolo Greco Yes but does it regenerate as soon as the body part is separated? Does.that mean the part is no longer a part of the body and thus disconnected? I might look up the rules for regenerating whole parts and say the “goods” only work for as long as it takes for the main body to produce a new bit. Conversely, maybe if the body is destroyed a save vs death ray could allow the separated part to host the spirit while it regenerates into a new body?
LikeLike
I reckon dismembered bits get steadily more unruly. At the point where the rules say they’ve been replaced, they no longer want to reattach and go make their own trouble.
LikeLike
That’s a nice interpretation of “they don’t work anymore” – perhaps over time they go from being the originators literal eyes and ears to being spies that report telepathically to being unreliable witnesses to being uncooperative coconspirators.
LikeLike