CHARGEN POST

CHARGEN POST

If you already made up a character using the linked post, you can play them if you want. The system has changed a bit to more-or-less LotFP (or more-or-less Mageblade!) (emphasis on less – rules lite is my thing) but the chargen doesn’t care much.

I recommend rolling up 2 characters right now. They know each other.

Here is chargen in its entirety (mostly pasted from the post):

ATTRIBUTES: Str, Dex, Int, Wis, Con, Cha. 3D6 in order, punk.

Wisdom is common sense and perception but also ability to notice spirits. Charisma doubles as magic power & luck.

CLASS: choose from fighter, specialist (ie skills-person), or spirit-wrangler. Fighters can possibly learn skillimagical effects during the game a little bit like Mageblades, if anyone knows what that is.

Specialists get 2 skills/tropes – one at 4, one at 2 (roll under on a D6 with mods to perform skill under duress). They should be of the breadth of sailing, gunnery, animal handling, trading, persuasion, herbalism, navigation, smugglers’ tricks, spirit talk – not as narrow as “lockpick” nor as broad as “thief.”

Spirit Wranglers are a bit like spirit mediums, a bit like pokemon-trainers. All magic happens because of spirits. Spirits can sometimes be forced, more often must be negotiated with. I warn you now this part of the game is totally untested you will be helping to define the rules as we go. Like a true sorcerer.

Also choose a background. This is what people know you as and you can plead based on it saying “but I should be able to do this because I’m a…” and it gives you 1 skill or a default roll off your attributes when successfully invoked. Example professions include: pirate, smuggler, concubine, procurer, medium, monk, bodyguard/mafia hood, magistrate, spirit medium, cunning man, builder, fisherman, whaler, scout, merchant, legal opiner, scholar, “viking” slaver, diver, navigator.

Note: we will not be using DnD type levels. Advancement is by increasing skills, crew and most of all, loot. This is a domain game from turn 1 – your group holds and uses property in common. If you conquer a kingdom, you’re kings.

Default status

You can have a secret, long-lost background as a ship captain/priest/village judge/longhouse master/princess that’s fine, write your story. But (spoilers) you start in chains, with none of your stuff on you – Equipment (below) is somewhere on the island, your Special Possession is somewhere out there.

Equipment – roll once on Table A, once on Table B. You had these only yesterday and you know they’re nearby…

Table A

1. crowbar

2. dagger

3. shield

4. food, drink and backpack

5. lamp and flasks of oil (3)

6. melee weapon

7. armour: leather or improvised equivalent

8. bow or crossbow with 10 arrows/bolts

9. small raft (size 1)

10. mirror

11. rope (50′)

12. grappling hook/anchor

13. pouch with 20 silver dirhams

14. musical instrument

15. hammer, chisel, pick + 8 iron spikes

16. writing box and seal

17. arquebus + 10 shots

18. small barrel of gunpowder.

19. Barrel of arrack

20. 3 caskets grapeshot, with powder

Table B

1. lucky medallion (re-roll 1 failed saving throw)

2. potion of healing

3. lockable iron-bound chest

4. guard animal (dog, lynx, monkey or similar)

5. riding or pack animal (camel, pony, goat)

6. size 2 boat

7. armor: scale or exotic

8. loyal family retainer ( a standard grog with a couple of charming quirks).

9. map

10. book – holy text or instruction manual

11. holy symbol or badge of office

12. spirit in a jar

13. slip of paper with a spirit contract – eat and then specify what you need

14. bird in a cage that repeats spirit chatter

Special Thing – roll once on each table – this is somewhere out in the world, a hook to be retrieved, rather than something you had only yesterday:

1 a ship

2 a fort, bay or haven

3 a contact – smuggler, informant, fence, carpenter, smith, spirit go-between

4 a weapon – cannon, bomb, spirit, blackmail, poison, disease

5 a debt – blood, goods, mafia, spirit

6 a diminished god from a foreign land

7 a massive cache of gunpowder

8 several gallons of the interloper’s “holy water”

9 a sibling rival – kite pilot, long-distance swimmer, pirate, magistrate/king/official

10 the washed-up corpse of something massive

11 a spring that bubbles with blood or a cistern filled with teeth

12 Hungry Grandmother’s bottle of secrets

13 a funeral barge, surrounded by silence

14 a Dark Child

15 a commander of the invaders, disgustingly ill, on a mission

16 one of the enemy’s ships, on the edge of mutiny

17 one of the enemy’s Holy Books, foolishly translated into a tongue we understand

18 the ashen remains of an ancient Obsidian Queen’s funeral pyre

19 a relic of a foreign saint

20 one of the teeth of Brother Shark

Your relation to it:

1 It’s rightfully yours but currently captive

2 It’s marked on this map

3 It’s known to be abandoned, there for taking,

4 It’s lost in a useful way

5 It’s in danger from something esoteric

6 It’s been swiped by an enemy

And/or:

1 you are blessed/cursed in some way

2 you are bonded/owed in some way

3 you have a mysterious ally/enemy

4 your memories/skills/loyalties/reputation/status/soul have been stolen/augmented/crippled/replaced

5 your tribe’s priest/captive spirits need you and only you

6 you are an exiled spirit with temporary control of a body

https://lurkerablog.wordpress.com/2016/07/28/counter-colonial-heistcrawl-rules-v-0-1///cdn.embedly.com/widgets/platform.js

12 thoughts on “CHARGEN POST

  1. OK 2 things that need clearing up:

    1. your HP – you get 6 + con bonus/penalty.

    If you’re a fighter, extra +2HP .

    2. Table B for equipment – that’s a D12 table. If you’re a spirit wrangler you get +1 on that roll. If you’re a spirit possessing a body, message me…

    Rolling on that last table is totally optional.

    Like

  2. if you have nothing (NOTHING) over a 10 then that can be your pet (be creative) and you can roll up One More Dude but then you have to play the new one even if they’re worse.

    Nah I’m kidding, my rule is I want you to have a character you can have fun with. If you’re not getting anything you can enjoy, roll again. If you need a pet to enjoy the character, that’s cool too.

    Like

  3. Holy Moley if any spirits get near you guys they’d better watch out.

    Just based on the PC demographics I think this is tending more toward Pokemon than Chinese Ghost Story.

    Like

Leave a comment