via Winchell Chung.

via Winchell Chung. I feel like I’ve been working toward something like this for a while. The next trick is, how to make an actual game system out of it.

http://www.projectrho.com/nomogram/index.html//cdn.embedly.com/widgets/platform.js

4 thoughts on “via Winchell Chung.

  1. A roll under percentile system? Seems the obvious solution.

    Roll for attack (roll under weapons)

    If succesful: damage is dealt to enemy ship. Colour in triangles equal to amount the roll succeeded by, divided by 10. Any coloured in triangle in a particular area (defense, propulsion, weapons) reduces that area’s effectiveness by 10%.

    Propulsion is used for initiative and gaining positioning advantage.

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