after-action report
Action was thin on the ground this week. In efforts to prevent all the NPCs from starving to death, they were packed off on a fishing expedition, while the PCs mounted a raid on a Chinese pirate junk.
…turns out the junk had moved, but a trip up a tree trunk revealed (a) where it had moved to, (b) a mountainous massing of sails on the horizon, as of some great big galleon heading this way.
When night falls:
(a) the big sailing ship should be nearby
(b) the junk can be raided
(c) there should be at least 6 big breadfruit type things on the Barby: enough to feed the crew for one more day.
Meaningless complications:
1. somebody drowned aboard the prahu. Like, yes, drowned on the boat. Player are puzzled, threaten the sorcerer worms. Sorcerer worms are like “how much do you trust your henchmen?”
2. the junk they liberated from Chinese pirates has no cannon but it does have 1 ton of cannon ammo in the form of stout wooden harpoons with barbs top and bottom.

Sorry I had to bail. I was passed out by game time. Will attempt to increase CON by next game.
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no worries. We won’t game next week (I’ll be away) but back again the week after. As of now starvation is staved off for another day….
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Padre Antonio has an even-more-feverish gleam than usual in his eye. We need to convert the Crocodile King. Therefore we need a whale. Therefore, we need a cannon to fire these harpoons to go properly whaling.
The galleon is probably our friend, relatively speaking. That is, we have a bunch of Europeans, and we have two priests. After they kill the remaining Chinese raiders for us we could talk to them, explain our plight, tell them we have a boat and are going to take ourselves back to a port, and could we please have a bunch of supplies and a cannon? Shrivings for all. If a cannon, an indulgence for the captain.
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